
Asteroids Clicker
Asteroids Clicker is a simple but addictive space‑mining clicker where you start with nothing but your hands — and slowly build a growing fleet of automated mining ships.
Tap asteroids to collect ore, unlock new ships, and upgrade your fleet to increase your income. Every ship you build works for you, even when you're not clicking.
This is an early version (0.1.0), focused on the core loop:
Click to mine ore
Unlock new mining ships
Watch your income grow over time
More features are already in development for the next update (0.2.0), including:
Research system
Shipyard improvements
Moonbase expansion
More ships and upgrades
If you enjoy simple, satisfying progression games, give it a try — and feel free to leave feedback.
I'm developing this game solo, and every comment helps shape the future of Asteroids Clicker.
| Updated | 14 days ago |
| Published | 28 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Release date | 28 days ago |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | XploSiV Games |
| Genre | Simulation |
| Made with | Godot |
| Tags | 2D, Casual, Clicker, Idle, Incremental, Prototype, ressource-management, Sci-fi, Singleplayer, Space |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse |
| Links | Homepage |
| AI Disclosure | AI Assisted, Code, Graphics |
Development log
- Devlog for Version 0.2.0 – Moonbase, Research & Other Stuff14 days ago
- Devlog for Version 0.1.022 days ago


Comments
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It seems like you have to buy a lot of upgrades that don't have any benefit besides enabling other upgrades.
Some quality of life when looking at upgrades required for the buildings would be nice. Right now you click on Shipyard and you might run into "oh I need research lab X" then you go into research lab and is met with a "oh but to get to research lab X you actually need powerplant Y", which is slightly annoying.